Thankfully, other than the weird rain effects, nothing else about the graphics have compromised performance. But its focus on photorealism makes any small niggles a big issue, hence why I’m not that hot with GT7’s graphics- it’s purely due to being stuck on a last-gen console. Gran Turismo 7 goes hard on photorealism, and it should at least make you have a double-take on what’s being on display here. It’s no surprise that the PS4 version has some graphical misses, but if you have a PS5 that doesn’t have most of the graphical issues here (aside from the rain) this is utterly jaw-dropping stuff. I’m a little disappointed with the rain effects, considering we’ve seen utterly gorgeous and borderline hyper-realistic depictions of bad weather as early as the PS4 launch via another Sony first-party title, Driveclub. So in rainy races, I have to resort to my sixth and seventh sense (the surface water meter on the HUD as well as the weather radar from the multi-functional display) to drive around safely. There’s water dripping on the windscreen, and the wipers really are pushing water away. But when it switches to the interior cam, or the long camera shots from replays, you can clearly see it’s pouring.
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In some camera angles you barely see a drop of rain (sometimes it’s very thin you have to stare inches from the TV screen to see it). Visual pop-ups from the scenery are also apparent when you’re driving on long straights in a fast car.īut the rain effect is the weirdest one. You can bet to see low-res shadows that only pops in at close distances, in particular the catch fences seen at Daytona. All of them have been given the same amount of effort. Unlike past numbered games, GT7’s cars maintain a consistent quality.
Rossa Corsa is a tad less red than Rossa Scuderia. They even rendered out the many official car colours, all ridiculous names intact, and match their in-real-life looks. The interior is immaculately fleshed-out. You can see the many grooves of the plastic casing in a brake light as seen in many cars of the ’90s. It’s just that this level of beauty is something I’ve seen before, but if you skipped that entry, well, you’re in for a treat. And what I see here is what I remembered of GT Sport. The base model from its original launch at that. I want to say GT7 has blown me away with its graphics, but I’m playing on the PS4.
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Since the PS1 days Polyphony has been pushing graphical realism, and four generations of consoles after that, they’re still at it, despite some fumbles in the PS3 era. You cannot talk about Gran Turismo without talking about how good it looks. GT Sport was good- but not the GT game fans remembered. The GT brand has grown to be a major influence in the car industry these days, though last decade or so it does feel like the devs have forgotten what it’s like to make a game. Just as Gran Turismo is more than a video game, but also is a video game.
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A game series about racing cars at that.īut when it comes to Gran Turismo, it’s more about cars, but also is about cars.
Polyphony Digital, among the many PlayStation Studios brethren, can be seen as the odd one out- they’ve been working on the same game series since 1997. The seventh numbered entry of the racing game series proudly dubbing themselves “the real driving simulator”, which started 25 years ago. This is a common complaint, but it's par for the course for a game that aims to simulate real driving rather than emulate it through an arcade filter.This is Gran Turismo 7. The sensation of speed is less pronounced and, played on a pad, the game seems to treat oversteer as a grip-killing, anomalous event that should either be minimized via assists or impossible to recover from rather than a stylishly entertaining way of going through a corner. But GT7's driving also feels more sterile than Forza. It's accurate too, with the unshakeable front axle of Civic Type R coming off as eerily similar to the real thing. As a result, cars feel more distinct than in past titles while being markedly more demanding to drive than their counterparts in any Forza Motorsport game. Said to be developed using feedback from tire manufacturer Michelin, its own top esports players, and some guy named Lewis Hamilton, Gran Turismo's reworked driving physics accurately replicate the experience of driving a real car while being reasonably accessible to play. Improved haptics are cool, but it'd all be moot if the underlying physics weren't sound.